Week 3: Motion planning for characters and crowds
Section outline
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Part 2, chapter 2 (Julien Pettré)
This last part of the course covers motion planning for both individual characters and for crowds.- We start by a very short introduction explaining the links between motion planning and crowd simulation.
- Next, we introduce some fundamental concepts in motion planning, including the configuration space.
- We overview the main categories of motion planning techniques: deterministic, heuristic and probabilistic ones.
- We show some applications to Computer Animation.
- We briefly survey the problem of dynamic environments.
- We conclude this course with Crowd Simulation techniques
- We start by a very short introduction explaining the links between motion planning and crowd simulation.