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Presentation of the course
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Week 1: From 3D modeling to Creative AI
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Slides: Shape representations
Shape Representations, video 1 (42mn)
Shape representations, video 2 ; Complements on Implicit surfaces (13mn)
Slides : Expressive modeling
Expressive modeling, video 1: Gestures (30mn)
Expressive modeling, video 2 : Knowledge & learning (22mn)
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Week 2: Designing animated virtual worlds
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Slides : Natural phenomena
Natural phenomena, video1 : Procedural modeling (22mn)
Natural phenomena, video 2: Layered animation (22mn)
Slides: Authoring virtual worlds
Authoring virtual worlds, video 1: Terrains, rivers (28mn)
Authoring virtual worlds, video2: Vegetation (27mn)
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Week 3: Motion planning for characters and crowds
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Slides: Introduction
Introduction (3mn)
Slides: Motion Planning - Definitions
Motion Planning - Definitions (24mn)
Slides: Motion Planning Techniques
Motion Planning - Techniques (1h)
Motion Planning - Applications to Computer Animation
Motion Planning - Applications to Computer Animation (9mn)
Towards Crowd Simulation - Planning in Dynamic Environments
Towards Crowd Simulation - Planning in Dynamic Environments (10mn)
Crowd Simulation
Crowd Simulation (33mn)
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Week 4: Animation of individual characters
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Slides: Animation of an individual character
character animation video1: Skeletal motion (30mn)
Character animation, video 2: Skin, Faces, Clothes and Hair (32mn)
Complement: State of the art in facial animation (talk from JALI company, at Siggraph 2020)
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Lab sessions
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Evaluation Part 1: Bibliographic study on character motion control
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Reading choices
Upload your slides
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Evaluation Part 2
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Evaluation meeting
Defense slot selection
Open course index
INF633-2023
Week 3: Motion planning for characters and crowds
Introduction (3mn)
Introduction (3mn)
Completion requirements