Games are essential. They can teach us valuable skills: communication, sociability, problem-solving, fast-thinking and strategy. They hone our reactions, our eloquence, our abilities to improvise, to imagine and to create. They can help us function effectively in a team or independently, train us to understand complex instructions, situations and possible outcomes. What’s more, games reflect culture and open doors to understanding others.
Are you looking for an engaging, dynamic English class where your interests and knowledge can help shape the content? There will be student-led activities, speaking games, discussions, debates, presentations and roleplays. We’ll learn about and play a wide variety of games, discuss cultural tastes and differences in game-playing, consider the role that games play in our cultural and family backgrounds, look at tech innovations and the future of the video game industry, and explore gamification in education, in marketing and in recruitment.
Contents
- Why do we play? What is “play”?
- History of games & Games as cultural artefacts
- Games as a mirror of social values & culture
- The role of games and sport in society
- Do animals play?
- Player profiles and player communities
- Age, gender, ethnicity & accessibility
- The economics of gaming
- Games & politics
- Ethics of game design
- Gamification in the media, classroom and workplace
- Tech in video gaming & future developments
The requirements? Commitment to the class, regular attendance and a keen desire to participate actively.
Ready to play? Let’s go!
Modalités d’acquisition
Participation, attitude, attendance 40%
Preparation, quizzes 20%
Team presentation and activity organisation 20%
Written assignment 20%
- Teaching coordinator: Langlois Laura Hilary