Appart from its importance for digital entertainment (video games, special effects, 3D animated films), 3D graphic computing is necessary for industrial virtual prototyping (design of objects or mechanisms intended to be manufactured), learning simulators and other "serious games", as well as scientific visualization, for example for visual exploration of data or simulation results.
This course covers all aspects of computer graphics, focusing on the interactive side. In particular, it covers geometric modeling techniques, projective rendering and the basics of 3D animation.
- Profesor: Braune Theo
- Profesor: Bredif Mathieu
- Profesor: Cani Marie-Paule
- Profesor: Desbrun Mathieu
- Profesor: Guehl Pascal
- Profesor: Rohmer Damien