Projet de 3A - Algorithmique efficace

This is the page of the 3A project of the "parcours Algorithmique Efficace". This year (2017/18) the project can be taken according to the following rules:

  • the project is about 10 weeks long, over only one period (PA1 or PA2): it can be taken as substitute for one course of the "parcours".
  • the project must be academic (industrial projects are not allowed),
  • a tutor from DIX/LIX (either teacher or researcher) will supervise the student,
  • the project must be done individually (groups of 2 or 3 people are not allowed).

 

You can find below a short (non-exhaustive) list of possible topics. Please contact the corresponding tutor to get more details:

  • De l’image d’un troupeau à un animal animé (Marie-Paule Cani and Damien Rohmer, LIX)
  • Transfert de mouvement à d’autres morphologies (Marie-Paule Cani and Damien Rohmer, LIX)
  • Animer un objet 3D par la voix (Marie-Paule Cani and Damien Rohmer, LIX)
  • Social network visualization with geographic constraints (par L. Castelli Aleardi, LIX)
  • Sketch-based 3D shape retrieval (par M. Ovsjanikov, LIX)
  • capture de la réalité et nouveaux défis (par Renaud Keriven, DIX)
  • On Support Vector Clustering (Frank Nielsen, DIX)
  • On robust and efficient implementation of k-levels of 3D arrangements of planes with applications (Frank Nielsen, DIX)
  • On visualizing tensor fields with applications (Frank Nielsen, DIX)
  • Distributed​ Delaunay​ Triangulation (Pooran Memari, LIX)