Résumé de section

  • Part 2, chapter 1 (Marie-Paule Cani )

    We will study the animation of individual characters, focusing on the design and control of their skeletal motion. While the lecture will review standard methods in Computer Graphics, students talks will be exploring recent advances towards either animation authoring or the creation of autonomous creatures able to learn to use their body to move. 

    I will only provide a 1 hour lecture, introducing the topic and giving a brief overview of the history of skeletal motion control in Computer Graphics. Side videos are provided for students who would like to know about the other layers of a character model (the animation of skin, clothes and hair, from the skeletal animation).

    Students talks, starting at 10:30, will then enable us to discuss character motion control more in depth, including:

    • The interactive authoring of  kinematic skeletal  animations
    • Pioneer work on controllers generation for physically-based creatures
    • Recent uses of machine learning techniques to improve motion control 

    (see the "Evaluation Part 1" below for the choice of your own contribution)