Week 2: Designing animated virtual worlds
Section outline
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Part 1, week 2 (Marie-Paule Cani)
Let us now study how user-centered creative methods, ie. smart geometry controlled by gestures, can be extended to the design of full, animated virtual worlds. In a first chapter, we review standard approaches for creating and animating virtual worlds, before exploring how creative AI can help, thanks to the combination of knowledge, learning and user's control.
Chapters:
- Creating and animating virtual worlds (slides + 2 videos)
- Extension of expressive design to virtual worlds (slides + 2 videos)