Section outline


      • Stable Diffusion for Scientific Illustration (renaud.chabrier@m4x.org)
      • Reinforcement Learning based AI for real-time shooting games (Tristan Cazenave)
      • Image-based 3D modeling (amal.parakkat@telecom-paris.fr)
      • Virtual mirror for interactive cloth design (Marie-Paule Cani)
      • Targeted data generation for machine learning control (Arnaud de la Fortelle/Mines)
      • Reinforcement Learning based AI strategy-based game (Tristant Caznave)
      • Point cloud colorization for OS1-128 Lidar sensor (Mathieu Brédif)
      • Multi-scale reconstruction of the mobility of prehistoric humans (Marie-Paule Cani)
      • Spatio Temporal Neural Radiance Field for aerial data (Mathieu Brédif, Mathieu.Bredif@ign.fr)
      • Learning to reconstruct precise surfaces from voxel representations (Amal Dev Parakkat, adp.upasana@gmail.com)
      • Le dessin d'esquisse et la notion de courbure (Renaud Chabrier, renaud.chabrier@m4x.org)
      • HoloGAN set up (Maks Ovjanikov) 
      • Detection and localisation of scratches on car pictures (Belhal Karimi)
      • Alignment of 2D geologic maps for 3D digital terrain modeling (Pooran Memari)
      • Realistic particle collision engine in video game (Raphael Granier de Cassagnac)
      • Geometric analysis of uncertain scalar fields (Pooran Memari)
      • 3D Multi-Resolution Visualization of Neuro-Imaging Acquisition (Damien Rohmer, Anatole Chessel)
      • Barcode embeddings for metric graphics (Steve Oudot)
      • Monocular Depth Estimation (Renaud Keriven)
      • Deep learning for 3D point cloud segmentation (Renaud Keriven)
      • Anomaly detection of time series (Yanlei Diao)
      • Clustering and embeddings techniques for medical data (Jesse Read)
      • Deep learning for image registration (Stephanie Allassonnière)
      • Transfert de mouvement à d’autres morphologies (Marie-Paule Cani and Damien Rohmer, LIX)
      • De l’image d’un troupeau à un animal animé (Marie-Paule Cani and Damien Rohmer, LIX)
      • Analyse de corrélations et visualisation de données archéologiques (Pooran Memari)
      • Animer un objet 3D par la voix (Marie-Paule Cani and Damien Rohmer, LIX)
      • Social network visualization with geographic constraints (L. Castelli Aleardi, LIX)
      • Sketch-based 3D shape retrieval (par M. Ovsjanikov, LIX)
      • capture de la réalité et nouveaux défis (par Renaud Keriven, DIX)
      • On Support Vector Clustering (Frank Nielsen, DIX)
      • On robust and efficient implementation of k-levels of 3D arrangements of planes with applications (Frank Nielsen, DIX)
      • On visualizing tensor fields with applications (Frank Nielsen, DIX)
      • Distributed​ ​ Delaunay​ ​ Triangulation (Pooran Memari, LIX)