Résumé de section


    • - Deep learning on image & videos: Vicky Kalogeiton (vicky.kalogeiton@polytechnique.edu)
      - Computational Geometry: Pooran Memari (pooran.memari@polytechnique.edu)
      - Physically-Based Simulation & Geometry Processing (mathieu.desbrun@inria.fr)
      - Learning on 3D geometry (surface, mesh, point sets): Maks Ovsjanikov (maks@lix.polytechnique.fr)
      - Learning and Natural Language Processing: Michalis Vazirgiannis (mvazirg@lix.polytechnique.fr)
      - Learning on generic data: Jesse Read (jesse.read@polytechnique.edu)
      - Image synthesis, rendering: Tamy Boubekeur (boubek@adobe.com)
      - Video Games: Raphael Granier de Cassagnac (raphael@cern.ch)
      - Geographic data geometry modeling: Mathieu Brédif (Mathieu.Bredif@ign.fr)
      - Expressive virtual content creation, Creative AI: Marie-Paule Cani (marie-paule.cani@polytechnique.edu)
      - 3D Computer Animation: Damien Rohmer (damien.rohmer@polytechnique.edu)
      - Artistic and scientific illustration of motion: Renaud Chabrier (renaud.chabrier@m4x.org)
      - Algorithmics on graphs and geometry: Luca Castelli Aleardi (amturing@lix.polytechnique.fr)
      - Computational system for biology: François Fages (francois.fages@inria.fr)
      - Topological Data Analysis: Steve Oudot (steve.oudot@inria.fr)
      - Computational Bioinformatics: Yann Ponty (yann.ponty@polytechnique.fr) Sebastian Will (sebastian.will@polytechnique.edu)
      - Biological visualization: Anatole Chessel (anatole.chessel@polytechnique.edu)


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